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		<title>C++/Class/Interface - История изменений</title>
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		<updated>2026-04-18T23:50:08Z</updated>
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		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:06Z</updated>
		
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
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	<entry>
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		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:25:32Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Demonstrate virtual functons: list interface==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;cctype&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class list {&lt;br /&gt;
public:&lt;br /&gt;
  list *head;             // pointer to start of list&lt;br /&gt;
  list *tail;             // pointer to end of list &lt;br /&gt;
  list *next;             // pointer to next item&lt;br /&gt;
  int num;                // value to be stored&lt;br /&gt;
  list() { &lt;br /&gt;
     head = tail = next = NULL; &lt;br /&gt;
  }&lt;br /&gt;
  virtual void store(int i) = 0;&lt;br /&gt;
  virtual int retrieve() = 0;&lt;br /&gt;
};&lt;br /&gt;
class queue : public list {&lt;br /&gt;
public:&lt;br /&gt;
  void store(int i);&lt;br /&gt;
  int retrieve();&lt;br /&gt;
};&lt;br /&gt;
void queue::store(int i)&lt;br /&gt;
{&lt;br /&gt;
  list *item;&lt;br /&gt;
  item = new queue;&lt;br /&gt;
  if(!item) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error.\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  item-&amp;gt;num = i;&lt;br /&gt;
  if(tail) &lt;br /&gt;
     tail-&amp;gt;next = item;&lt;br /&gt;
  tail = item;&lt;br /&gt;
  item-&amp;gt;next = NULL;&lt;br /&gt;
  if(!head) &lt;br /&gt;
     head = tail;&lt;br /&gt;
}&lt;br /&gt;
int queue::retrieve()&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  list *p;&lt;br /&gt;
  if(!head) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;List empty.\n&amp;quot;;&lt;br /&gt;
    return 0;&lt;br /&gt;
  }&lt;br /&gt;
  // remove from start of list&lt;br /&gt;
  i = head-&amp;gt;num;&lt;br /&gt;
  p = head;&lt;br /&gt;
  head = head-&amp;gt;next;&lt;br /&gt;
  delete p;&lt;br /&gt;
  return i;&lt;br /&gt;
}&lt;br /&gt;
class stack : public list {&lt;br /&gt;
public:&lt;br /&gt;
  void store(int i);&lt;br /&gt;
  int retrieve();&lt;br /&gt;
};&lt;br /&gt;
void stack::store(int i)&lt;br /&gt;
{&lt;br /&gt;
  list *item;&lt;br /&gt;
  item = new stack;&lt;br /&gt;
  if(!item) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error.\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  item-&amp;gt;num = i;&lt;br /&gt;
  if(head) &lt;br /&gt;
     item-&amp;gt;next = head;&lt;br /&gt;
  head = item;&lt;br /&gt;
  if(!tail) &lt;br /&gt;
     tail = head;&lt;br /&gt;
}&lt;br /&gt;
int stack::retrieve()&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  list *p;&lt;br /&gt;
  if(!head) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;List empty.\n&amp;quot;;&lt;br /&gt;
    return 0;&lt;br /&gt;
  }&lt;br /&gt;
  // remove from start of list&lt;br /&gt;
  i = head-&amp;gt;num;&lt;br /&gt;
  p = head;&lt;br /&gt;
  head = head-&amp;gt;next;&lt;br /&gt;
  delete p;&lt;br /&gt;
  return i;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  list *p;&lt;br /&gt;
  // demonstrate queue&lt;br /&gt;
  queue q_ob;&lt;br /&gt;
  p = &amp;amp;q_ob; // point to queue&lt;br /&gt;
  p-&amp;gt;store(1);&lt;br /&gt;
  p-&amp;gt;store(2);&lt;br /&gt;
  p-&amp;gt;store(3);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Queue: &amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  // demonstrate stack&lt;br /&gt;
  stack s_ob;&lt;br /&gt;
  p = &amp;amp;s_ob; // point to stack&lt;br /&gt;
  p-&amp;gt;store(1);&lt;br /&gt;
  p-&amp;gt;store(2);&lt;br /&gt;
  p-&amp;gt;store(3);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Stack: &amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Interface&amp;quot; for subclass==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class AreaClass {&lt;br /&gt;
public:&lt;br /&gt;
  double height;&lt;br /&gt;
  double width;&lt;br /&gt;
};&lt;br /&gt;
class Rectangle : public AreaClass {&lt;br /&gt;
public:&lt;br /&gt;
  Rectangle(double h, double w);&lt;br /&gt;
  double area();&lt;br /&gt;
};&lt;br /&gt;
class Isosceles : public AreaClass {&lt;br /&gt;
public:&lt;br /&gt;
  Isosceles(double h, double w);&lt;br /&gt;
  double area();&lt;br /&gt;
};&lt;br /&gt;
Rectangle::Rectangle(double h, double w)&lt;br /&gt;
{&lt;br /&gt;
  height = h;&lt;br /&gt;
  width = w;&lt;br /&gt;
}&lt;br /&gt;
Isosceles::Isosceles(double h, double w)&lt;br /&gt;
{&lt;br /&gt;
  height = h;&lt;br /&gt;
  width = w;&lt;br /&gt;
}&lt;br /&gt;
double Rectangle::area()&lt;br /&gt;
{&lt;br /&gt;
  return width * height;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
double Isosceles::area()&lt;br /&gt;
{&lt;br /&gt;
  return 0.5 * width * height;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Rectangle rectangleObject(10.0, 5.0);&lt;br /&gt;
  Isosceles isoscelesObject(4.0, 6.0);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Rectangle: &amp;quot; &amp;lt;&amp;lt; rectangleObject.area() &amp;lt;&amp;lt; endl;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Triangle: &amp;quot; &amp;lt;&amp;lt; isoscelesObject.area() &amp;lt;&amp;lt; endl;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Use virtual function to define interface.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class area {&lt;br /&gt;
  double dim1, dim2; &lt;br /&gt;
public:&lt;br /&gt;
  void setarea(double d1, double d2)&lt;br /&gt;
  {&lt;br /&gt;
    dim1 = d1;&lt;br /&gt;
    dim2 = d2;&lt;br /&gt;
  }&lt;br /&gt;
  void getdim(double &amp;amp;d1, double &amp;amp;d2)&lt;br /&gt;
  {&lt;br /&gt;
    d1 = dim1;&lt;br /&gt;
    d2 = dim2;&lt;br /&gt;
  }&lt;br /&gt;
  virtual double getarea()&lt;br /&gt;
  { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;You must override this function\n&amp;quot;;&lt;br /&gt;
    return 0.0;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class rectangle : public area {&lt;br /&gt;
public:&lt;br /&gt;
  double getarea() &lt;br /&gt;
  {&lt;br /&gt;
    double d1, d2;&lt;br /&gt;
    getdim(d1, d2);&lt;br /&gt;
    return d1 * d2;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
class triangle : public area {&lt;br /&gt;
public:&lt;br /&gt;
  double getarea()&lt;br /&gt;
  {&lt;br /&gt;
    double d1, d2;&lt;br /&gt;
  &lt;br /&gt;
    getdim(d1, d2);&lt;br /&gt;
    return 0.5 * d1 * d2;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  area *p;&lt;br /&gt;
  rectangle r;&lt;br /&gt;
  triangle t;&lt;br /&gt;
  r.setarea(3.3, 4.5);&lt;br /&gt;
  t.setarea(4.0, 5.0);&lt;br /&gt;
  p = &amp;amp;r;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Rectangle has area: &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;getarea() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  p = &amp;amp;t;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Triangle has area: &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;getarea() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtual functions: interface class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class list {&lt;br /&gt;
public:&lt;br /&gt;
  list *head;  // pointer to next item in list&lt;br /&gt;
  list *tail;&lt;br /&gt;
  list *next;&lt;br /&gt;
  int num;     // value to be stored&lt;br /&gt;
  list() { &lt;br /&gt;
     head = tail = next = NULL; &lt;br /&gt;
  }&lt;br /&gt;
  virtual void store(int i) = 0;&lt;br /&gt;
  virtual int retrieve() = 0;&lt;br /&gt;
};&lt;br /&gt;
class queue : public list {&lt;br /&gt;
public:&lt;br /&gt;
  void store(int i);&lt;br /&gt;
  int retrieve();&lt;br /&gt;
};&lt;br /&gt;
void queue::store(int i)&lt;br /&gt;
{&lt;br /&gt;
  list *item;&lt;br /&gt;
  item = new queue;&lt;br /&gt;
  if(!item) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error.\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  item-&amp;gt;num = i;&lt;br /&gt;
  // put on end of list&lt;br /&gt;
  if(tail) &lt;br /&gt;
     tail-&amp;gt;next = item;&lt;br /&gt;
  tail = item;&lt;br /&gt;
  item-&amp;gt;next = NULL;&lt;br /&gt;
  if(!head) &lt;br /&gt;
     head = tail;&lt;br /&gt;
}&lt;br /&gt;
int queue::retrieve()&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  list *p;&lt;br /&gt;
  if(!head) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;List empty.\n&amp;quot;;&lt;br /&gt;
    return 0;&lt;br /&gt;
  }&lt;br /&gt;
  i = head-&amp;gt;num;&lt;br /&gt;
  p = head;&lt;br /&gt;
  head = head-&amp;gt;next;&lt;br /&gt;
  delete p;&lt;br /&gt;
  return i;&lt;br /&gt;
}&lt;br /&gt;
class stack : public list {&lt;br /&gt;
public:&lt;br /&gt;
  void store(int i);&lt;br /&gt;
  int retrieve();&lt;br /&gt;
};&lt;br /&gt;
void stack::store(int i)&lt;br /&gt;
{&lt;br /&gt;
  list *item;&lt;br /&gt;
  item = new stack;&lt;br /&gt;
  if(!item) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error.\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  item-&amp;gt;num = i;&lt;br /&gt;
  // put on front of list for stack-like operation&lt;br /&gt;
  if(head) &lt;br /&gt;
     item-&amp;gt;next = head;&lt;br /&gt;
  head = item;&lt;br /&gt;
  if(!tail) &lt;br /&gt;
     tail = head;&lt;br /&gt;
}&lt;br /&gt;
int stack::retrieve()&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  list *p;&lt;br /&gt;
  if(!head) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;List empty.\n&amp;quot;;&lt;br /&gt;
    return 0;&lt;br /&gt;
  }&lt;br /&gt;
  // remove from start of list&lt;br /&gt;
  i = head-&amp;gt;num;&lt;br /&gt;
  p = head;&lt;br /&gt;
  head = head-&amp;gt;next;&lt;br /&gt;
  delete p;&lt;br /&gt;
  return i;&lt;br /&gt;
}&lt;br /&gt;
class sorted : public list {&lt;br /&gt;
public:&lt;br /&gt;
  void store(int i);&lt;br /&gt;
  int retrieve();&lt;br /&gt;
};&lt;br /&gt;
void sorted::store(int i)&lt;br /&gt;
{&lt;br /&gt;
  list *item;&lt;br /&gt;
  list *p, *p2;&lt;br /&gt;
  item = new sorted;&lt;br /&gt;
  if(!item) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error.\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  item-&amp;gt;num = i;&lt;br /&gt;
  // find where to put next item&lt;br /&gt;
  p = head;&lt;br /&gt;
  p2 = NULL;&lt;br /&gt;
  while(p) { // goes in middle&lt;br /&gt;
    if(p-&amp;gt;num &amp;gt; i) {&lt;br /&gt;
      item-&amp;gt;next = p;&lt;br /&gt;
      if(p2) p2-&amp;gt;next = item;  // not 1st element&lt;br /&gt;
      if(p==head) head = item; // new 1st element&lt;br /&gt;
      break;&lt;br /&gt;
    }&lt;br /&gt;
    p2 = p;&lt;br /&gt;
    p = p-&amp;gt;next;&lt;br /&gt;
  }&lt;br /&gt;
  if(!p) { // goes on end&lt;br /&gt;
    if(tail) tail-&amp;gt;next = item;&lt;br /&gt;
    tail = item;&lt;br /&gt;
    item-&amp;gt;next = NULL;&lt;br /&gt;
  }&lt;br /&gt;
  if(!head) // is first element&lt;br /&gt;
    head = item;&lt;br /&gt;
}&lt;br /&gt;
int sorted::retrieve()&lt;br /&gt;
{&lt;br /&gt;
  int i;&lt;br /&gt;
  list *p;&lt;br /&gt;
  if(!head) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;List empty.\n&amp;quot;;&lt;br /&gt;
    return 0;&lt;br /&gt;
  }&lt;br /&gt;
  // remove from start of list&lt;br /&gt;
  i = head-&amp;gt;num;&lt;br /&gt;
  p = head;&lt;br /&gt;
  head = head-&amp;gt;next;&lt;br /&gt;
  delete p;&lt;br /&gt;
  return i;&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  list *p;&lt;br /&gt;
  queue q_ob;&lt;br /&gt;
  p = &amp;amp;q_ob; // point to queue&lt;br /&gt;
  p-&amp;gt;store(1);&lt;br /&gt;
  p-&amp;gt;store(2);&lt;br /&gt;
  p-&amp;gt;store(3);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Queue: &amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  stack s_ob;&lt;br /&gt;
  p = &amp;amp;s_ob; // point to stack&lt;br /&gt;
  p-&amp;gt;store(1);&lt;br /&gt;
  p-&amp;gt;store(2);&lt;br /&gt;
  p-&amp;gt;store(3);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Stack: &amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  sorted sorted_ob;&lt;br /&gt;
  p = &amp;amp;sorted_ob;&lt;br /&gt;
  p-&amp;gt;store(4);&lt;br /&gt;
  p-&amp;gt;store(1);&lt;br /&gt;
  p-&amp;gt;store(3);&lt;br /&gt;
  p-&amp;gt;store(9);&lt;br /&gt;
  p-&amp;gt;store(5);&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Sorted: &amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; p-&amp;gt;retrieve();&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
       &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>