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		<title>C++/Overload/Index - История изменений</title>
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		<updated>2026-04-18T18:03:13Z</updated>
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	<entry>
		<id>http://www.cppe.ru/index.php?title=C%2B%2B/Overload/Index&amp;diff=2027&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://www.cppe.ru/index.php?title=C%2B%2B/Overload/Index&amp;diff=2028&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Define operator []==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int a[3];&lt;br /&gt;
public:&lt;br /&gt;
  MyClass(int i, int j, int k) {&lt;br /&gt;
    a[0] = i;&lt;br /&gt;
    a[1] = j;&lt;br /&gt;
    a[2] = k;&lt;br /&gt;
  }&lt;br /&gt;
  int operator[](int i) { &lt;br /&gt;
     return a[i]; &lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass object(1, 2, 3);&lt;br /&gt;
  cout &amp;lt;&amp;lt; object[1];&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Index operator for class==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;  &lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class sometype {&lt;br /&gt;
  int a[3];&lt;br /&gt;
  public:&lt;br /&gt;
   sometype(int i, int j, int k)&lt;br /&gt;
    {&lt;br /&gt;
      a[0] = i;&lt;br /&gt;
      a[1] = j;&lt;br /&gt;
      a[2] = k;&lt;br /&gt;
    }&lt;br /&gt;
   int &amp;amp;operator[](int i);&lt;br /&gt;
};&lt;br /&gt;
int &amp;amp;sometype::operator[](int i)&lt;br /&gt;
{&lt;br /&gt;
   if (i&amp;lt;0 || i&amp;gt;2)&lt;br /&gt;
    {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Boundary error.\n&amp;quot;;&lt;br /&gt;
      exit(1);&lt;br /&gt;
    }&lt;br /&gt;
   return a[i];&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int main(void)&lt;br /&gt;
{&lt;br /&gt;
   sometype ob(1, 2, 3);&lt;br /&gt;
   cout &amp;lt;&amp;lt; ob[1];&lt;br /&gt;
   cout &amp;lt;&amp;lt; endl;&lt;br /&gt;
   ob[1] = 25;&lt;br /&gt;
   cout &amp;lt;&amp;lt; endl;&lt;br /&gt;
   cout &amp;lt;&amp;lt; ob[1];&lt;br /&gt;
   ob[3] = 44;&lt;br /&gt;
}&lt;br /&gt;
  &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Operator overload: new, delete, new[] and delete[]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  MyClass() {&lt;br /&gt;
     x = y = 0;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  MyClass(int lg, int lt) {&lt;br /&gt;
    x = lg;&lt;br /&gt;
    y = lt;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; endl;&lt;br /&gt;
  }&lt;br /&gt;
  void *operator new(size_t size);&lt;br /&gt;
  void operator delete(void *p);&lt;br /&gt;
  void *operator new[](size_t size);&lt;br /&gt;
  void operator delete[](void *p);&lt;br /&gt;
};&lt;br /&gt;
// overloaded new operator&lt;br /&gt;
void *MyClass::operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded new.\n&amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  &lt;br /&gt;
  if(!p) {&lt;br /&gt;
  &lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
  &lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete operator overloaded&lt;br /&gt;
void MyClass::operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded delete.\n&amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
// new operator overloaded for arrays.&lt;br /&gt;
void *MyClass::operator new[](size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Using overload new[].\n&amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  &lt;br /&gt;
  if( !p ) {&lt;br /&gt;
  &lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
  &lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete operator overloaded for arrays.&lt;br /&gt;
void MyClass::operator delete[](void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Freeing array using overloaded delete[]\n&amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass *objectPointer1, *objectPointer2;&lt;br /&gt;
  int i;&lt;br /&gt;
  try {&lt;br /&gt;
  &lt;br /&gt;
    objectPointer1 = new MyClass (10, 20); &lt;br /&gt;
  &lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
  &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for objectPointer1.\n&amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
  &lt;br /&gt;
  &lt;br /&gt;
    objectPointer2 = new MyClass [10];               // allocate an array&lt;br /&gt;
  &lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
  &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for objectPointer2.\n&amp;quot;;&lt;br /&gt;
  &lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  objectPointer1-&amp;gt;show();&lt;br /&gt;
  &lt;br /&gt;
  for( i = 0; i &amp;lt; 10; i++)&lt;br /&gt;
    objectPointer2[i].show();&lt;br /&gt;
  delete objectPointer1;                             // free an object&lt;br /&gt;
  delete [] objectPointer2;                          // free an array&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overload [].==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
const int SIZE = 3;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int a[SIZE];&lt;br /&gt;
public:&lt;br /&gt;
  MyClass() {&lt;br /&gt;
    register int i;&lt;br /&gt;
    for(i = 0; i &amp;lt;SIZE; i++) &lt;br /&gt;
       a[i] = i;&lt;br /&gt;
  }&lt;br /&gt;
  int operator[](int i) {&lt;br /&gt;
     return a[i];&lt;br /&gt;
     &lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass myObject;&lt;br /&gt;
  cout &amp;lt;&amp;lt; myObject[2];&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return a reference from [].==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
const int SIZE = 3;&lt;br /&gt;
class MyClass {&lt;br /&gt;
  int a[SIZE];&lt;br /&gt;
public:&lt;br /&gt;
  MyClass() {&lt;br /&gt;
    register int i;&lt;br /&gt;
    for(i = 0; i &amp;lt;SIZE; i++) &lt;br /&gt;
       a[i] = i;&lt;br /&gt;
  }&lt;br /&gt;
  int &amp;amp;operator[](int i) {&lt;br /&gt;
     return a[i];&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  MyClass myObject;&lt;br /&gt;
  cout &amp;lt;&amp;lt; myObject[2];  &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
  myObject[2] = 25;     // [] on left of =&lt;br /&gt;
  cout &amp;lt;&amp;lt; myObject[2];  // now displays 25&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==String class: Index characters and &amp;quot;=&amp;quot; operator==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt; &lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstring&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class StringClass {&lt;br /&gt;
  char *p;&lt;br /&gt;
  int len;&lt;br /&gt;
public:&lt;br /&gt;
  StringClass(char *s);&lt;br /&gt;
  ~StringClass() { &lt;br /&gt;
     cout &amp;lt;&amp;lt; &amp;quot;Freeing &amp;quot; &amp;lt;&amp;lt; (unsigned) p &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
     delete [] p;&lt;br /&gt;
   }&lt;br /&gt;
  char *get() { return p; }&lt;br /&gt;
  StringClass &amp;amp;operator=(StringClass &amp;amp;ob);&lt;br /&gt;
  char &amp;amp;operator[](int i);&lt;br /&gt;
};&lt;br /&gt;
StringClass::StringClass(char *s)&lt;br /&gt;
{&lt;br /&gt;
  int l;&lt;br /&gt;
  l = strlen(s)+1;&lt;br /&gt;
  p = new char [l];&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  len = l;&lt;br /&gt;
  strcpy(p, s);&lt;br /&gt;
}&lt;br /&gt;
// = operator&lt;br /&gt;
StringClass &amp;amp;StringClass::operator=(StringClass &amp;amp;ob)&lt;br /&gt;
{&lt;br /&gt;
  // see if more memory is needed&lt;br /&gt;
  if(len &amp;lt; ob.len) { // need to allocate more memory&lt;br /&gt;
    delete [] p;&lt;br /&gt;
    p = new char [ob.len];&lt;br /&gt;
    if(!p) {&lt;br /&gt;
      cout &amp;lt;&amp;lt; &amp;quot;Allocation error\n&amp;quot;;&lt;br /&gt;
      exit(1);&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  len = ob.len;&lt;br /&gt;
  strcpy(p, ob.p);&lt;br /&gt;
  return *this;&lt;br /&gt;
}  &lt;br /&gt;
// &lt;br /&gt;
char &amp;amp;StringClass::operator[](int i)&lt;br /&gt;
{&lt;br /&gt;
  if(i &amp;lt;0 || i&amp;gt;len-1) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;\nIndex value of &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot; is out-of-bounds.\n&amp;quot;;&lt;br /&gt;
    exit(1);&lt;br /&gt;
  }&lt;br /&gt;
  return p[ i ];&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  StringClass a(&amp;quot;Hello&amp;quot;), b(&amp;quot;There&amp;quot;);&lt;br /&gt;
  cout &amp;lt;&amp;lt; a.get() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; b.get() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  a = b; // now p is not overwritten&lt;br /&gt;
  cout &amp;lt;&amp;lt; a.get() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; b.get() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; a[0] &amp;lt;&amp;lt; a[1] &amp;lt;&amp;lt; a[2] &amp;lt;&amp;lt; endl;&lt;br /&gt;
  a[0] = &amp;quot;X&amp;quot;;&lt;br /&gt;
  a[1] = &amp;quot;Y&amp;quot;;&lt;br /&gt;
  a[2] = &amp;quot;Z&amp;quot;;&lt;br /&gt;
  cout &amp;lt;&amp;lt; a.get() &amp;lt;&amp;lt; endl;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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