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		<title>C++/Qt/QFrame - История изменений</title>
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		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:06Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
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		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:24:26Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Tetrix game==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;  &lt;br /&gt;
/****************************************************************************&lt;br /&gt;
**&lt;br /&gt;
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).&lt;br /&gt;
** All rights reserved.&lt;br /&gt;
** Contact: Nokia Corporation (qt-info@nokia.com)&lt;br /&gt;
**&lt;br /&gt;
** This file is part of the examples of the Qt Toolkit.&lt;br /&gt;
**&lt;br /&gt;
** $QT_BEGIN_LICENSE:LGPL$&lt;br /&gt;
** Commercial Usage&lt;br /&gt;
** Licensees holding valid Qt Commercial licenses may use this file in&lt;br /&gt;
** accordance with the Qt Commercial License Agreement provided with the&lt;br /&gt;
** Software or, alternatively, in accordance with the terms contained in&lt;br /&gt;
** a written agreement between you and Nokia.&lt;br /&gt;
**&lt;br /&gt;
** GNU Lesser General Public License Usage&lt;br /&gt;
** Alternatively, this file may be used under the terms of the GNU Lesser&lt;br /&gt;
** General Public License version 2.1 as published by the Free Software&lt;br /&gt;
** Foundation and appearing in the file LICENSE.LGPL included in the&lt;br /&gt;
** packaging of this file.  Please review the following information to&lt;br /&gt;
** ensure the GNU Lesser General Public License version 2.1 requirements&lt;br /&gt;
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.&lt;br /&gt;
**&lt;br /&gt;
** In addition, as a special exception, Nokia gives you certain additional&lt;br /&gt;
** rights.  These rights are described in the Nokia Qt LGPL Exception&lt;br /&gt;
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.&lt;br /&gt;
**&lt;br /&gt;
** GNU General Public License Usage&lt;br /&gt;
** Alternatively, this file may be used under the terms of the GNU&lt;br /&gt;
** General Public License version 3.0 as published by the Free Software&lt;br /&gt;
** Foundation and appearing in the file LICENSE.GPL included in the&lt;br /&gt;
** packaging of this file.  Please review the following information to&lt;br /&gt;
** ensure the GNU General Public License version 3.0 requirements will be&lt;br /&gt;
** met: http://www.gnu.org/copyleft/gpl.html.&lt;br /&gt;
**&lt;br /&gt;
** If you have questions regarding the use of this file, please contact&lt;br /&gt;
** Nokia at qt-info@nokia.com.&lt;br /&gt;
** $QT_END_LICENSE$&lt;br /&gt;
**&lt;br /&gt;
****************************************************************************/&lt;br /&gt;
&lt;br /&gt;
#ifndef TETRIXPIECE_H&lt;br /&gt;
#define TETRIXPIECE_H&lt;br /&gt;
enum TetrixShape { NoShape, ZShape, SShape, LineShape, TShape, SquareShape,&lt;br /&gt;
                   LShape, MirroredLShape };&lt;br /&gt;
&lt;br /&gt;
class TetrixPiece&lt;br /&gt;
{&lt;br /&gt;
public:&lt;br /&gt;
    TetrixPiece() { setShape(NoShape); }&lt;br /&gt;
    void setRandomShape();&lt;br /&gt;
    void setShape(TetrixShape shape);&lt;br /&gt;
    TetrixShape shape() const { return pieceShape; }&lt;br /&gt;
    int x(int index) const { return coords[index][0]; }&lt;br /&gt;
    int y(int index) const { return coords[index][1]; }&lt;br /&gt;
    int minX() const;&lt;br /&gt;
    int maxX() const;&lt;br /&gt;
    int minY() const;&lt;br /&gt;
    int maxY() const;&lt;br /&gt;
    TetrixPiece rotatedLeft() const;&lt;br /&gt;
    TetrixPiece rotatedRight() const;&lt;br /&gt;
private:&lt;br /&gt;
    void setX(int index, int x) { coords[index][0] = x; }&lt;br /&gt;
    void setY(int index, int y) { coords[index][1] = y; }&lt;br /&gt;
    TetrixShape pieceShape;&lt;br /&gt;
    int coords[4][2];&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;QtCore&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
#include &amp;quot;tetrixpiece.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
void TetrixPiece::setRandomShape()&lt;br /&gt;
{&lt;br /&gt;
    setShape(TetrixShape(qrand() % 7 + 1));&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixPiece::setShape(TetrixShape shape)&lt;br /&gt;
{&lt;br /&gt;
    static const int coordsTable[8][4][2] = {&lt;br /&gt;
        { { 0, 0 },   { 0, 0 },   { 0, 0 },   { 0, 0 } },&lt;br /&gt;
        { { 0, -1 },  { 0, 0 },   { -1, 0 },  { -1, 1 } },&lt;br /&gt;
        { { 0, -1 },  { 0, 0 },   { 1, 0 },   { 1, 1 } },&lt;br /&gt;
        { { 0, -1 },  { 0, 0 },   { 0, 1 },   { 0, 2 } },&lt;br /&gt;
        { { -1, 0 },  { 0, 0 },   { 1, 0 },   { 0, 1 } },&lt;br /&gt;
        { { 0, 0 },   { 1, 0 },   { 0, 1 },   { 1, 1 } },&lt;br /&gt;
        { { -1, -1 }, { 0, -1 },  { 0, 0 },   { 0, 1 } },&lt;br /&gt;
        { { 1, -1 },  { 0, -1 },  { 0, 0 },   { 0, 1 } }&lt;br /&gt;
    };&lt;br /&gt;
    for (int i = 0; i &amp;lt; 4 ; i++) {&lt;br /&gt;
        for (int j = 0; j &amp;lt; 2; ++j)&lt;br /&gt;
            coords[i][j] = coordsTable[shape][i][j];&lt;br /&gt;
    }&lt;br /&gt;
    pieceShape = shape;&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int TetrixPiece::minX() const&lt;br /&gt;
{&lt;br /&gt;
    int min = coords[0][0];&lt;br /&gt;
    for (int i = 1; i &amp;lt; 4; ++i)&lt;br /&gt;
        min = qMin(min, coords[i][0]);&lt;br /&gt;
    return min;&lt;br /&gt;
}&lt;br /&gt;
int TetrixPiece::maxX() const&lt;br /&gt;
 &lt;br /&gt;
{&lt;br /&gt;
    int max = coords[0][0];&lt;br /&gt;
    for (int i = 1; i &amp;lt; 4; ++i)&lt;br /&gt;
        max = qMax(max, coords[i][0]);&lt;br /&gt;
    return max;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int TetrixPiece::minY() const&lt;br /&gt;
{&lt;br /&gt;
    int min = coords[0][1];&lt;br /&gt;
    for (int i = 1; i &amp;lt; 4; ++i)&lt;br /&gt;
        min = qMin(min, coords[i][1]);&lt;br /&gt;
    return min;&lt;br /&gt;
}&lt;br /&gt;
int TetrixPiece::maxY() const&lt;br /&gt;
 &lt;br /&gt;
{&lt;br /&gt;
    int max = coords[0][1];&lt;br /&gt;
    for (int i = 1; i &amp;lt; 4; ++i)&lt;br /&gt;
        max = qMax(max, coords[i][1]);&lt;br /&gt;
    return max;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
TetrixPiece TetrixPiece::rotatedLeft() const&lt;br /&gt;
{&lt;br /&gt;
    if (pieceShape == SquareShape)&lt;br /&gt;
        return *this;&lt;br /&gt;
    TetrixPiece result;&lt;br /&gt;
    result.pieceShape = pieceShape;&lt;br /&gt;
    for (int i = 0; i &amp;lt; 4; ++i) {&lt;br /&gt;
        result.setX(i, y(i));&lt;br /&gt;
        result.setY(i, -x(i));&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
TetrixPiece TetrixPiece::rotatedRight() const&lt;br /&gt;
{&lt;br /&gt;
    if (pieceShape == SquareShape)&lt;br /&gt;
        return *this;&lt;br /&gt;
    TetrixPiece result;&lt;br /&gt;
    result.pieceShape = pieceShape;&lt;br /&gt;
    for (int i = 0; i &amp;lt; 4; ++i) {&lt;br /&gt;
        result.setX(i, -y(i));&lt;br /&gt;
        result.setY(i, x(i));&lt;br /&gt;
    }&lt;br /&gt;
    return result;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#ifndef TETRIXBOARD_H&lt;br /&gt;
#define TETRIXBOARD_H&lt;br /&gt;
#include &amp;lt;QBasicTimer&amp;gt;&lt;br /&gt;
#include &amp;lt;QFrame&amp;gt;&lt;br /&gt;
#include &amp;lt;QPointer&amp;gt;&lt;br /&gt;
#include &amp;quot;tetrixpiece.h&amp;quot;&lt;br /&gt;
QT_BEGIN_NAMESPACE&lt;br /&gt;
class QLabel;&lt;br /&gt;
QT_END_NAMESPACE&lt;br /&gt;
&lt;br /&gt;
class TetrixBoard : public QFrame&lt;br /&gt;
{&lt;br /&gt;
    Q_OBJECT&lt;br /&gt;
public:&lt;br /&gt;
    TetrixBoard(QWidget *parent = 0);&lt;br /&gt;
    void setNextPieceLabel(QLabel *label);&lt;br /&gt;
    QSize sizeHint() const;&lt;br /&gt;
    QSize minimumSizeHint() const;&lt;br /&gt;
public slots:&lt;br /&gt;
    void start();&lt;br /&gt;
    void pause();&lt;br /&gt;
signals:&lt;br /&gt;
    void scoreChanged(int score);&lt;br /&gt;
    void levelChanged(int level);&lt;br /&gt;
    void linesRemovedChanged(int numLines);&lt;br /&gt;
protected:&lt;br /&gt;
    void paintEvent(QPaintEvent *event);&lt;br /&gt;
    void keyPressEvent(QKeyEvent *event);&lt;br /&gt;
    void timerEvent(QTimerEvent *event);&lt;br /&gt;
&lt;br /&gt;
private:&lt;br /&gt;
    enum { BoardWidth = 10, BoardHeight = 22 };&lt;br /&gt;
    TetrixShape &amp;amp;shapeAt(int x, int y) { return board[(y * BoardWidth) + x]; }&lt;br /&gt;
    int timeoutTime() { return 1000 / (1 + level); }&lt;br /&gt;
    int squareWidth() { return contentsRect().width() / BoardWidth; }&lt;br /&gt;
    int squareHeight() { return contentsRect().height() / BoardHeight; }&lt;br /&gt;
    void clearBoard();&lt;br /&gt;
    void dropDown();&lt;br /&gt;
    void oneLineDown();&lt;br /&gt;
    void pieceDropped(int dropHeight);&lt;br /&gt;
    void removeFullLines();&lt;br /&gt;
    void newPiece();&lt;br /&gt;
    void showNextPiece();&lt;br /&gt;
    bool tryMove(const TetrixPiece &amp;amp;newPiece, int newX, int newY);&lt;br /&gt;
    void drawSquare(QPainter &amp;amp;painter, int x, int y, TetrixShape shape);&lt;br /&gt;
    QBasicTimer timer;&lt;br /&gt;
    QPointer&amp;lt;QLabel&amp;gt; nextPieceLabel;&lt;br /&gt;
    bool isStarted;&lt;br /&gt;
    bool isPaused;&lt;br /&gt;
    bool isWaitingAfterLine;&lt;br /&gt;
    TetrixPiece curPiece;&lt;br /&gt;
    TetrixPiece nextPiece;&lt;br /&gt;
    int curX;&lt;br /&gt;
    int curY;&lt;br /&gt;
    int numLinesRemoved;&lt;br /&gt;
    int numPiecesDropped;&lt;br /&gt;
    int score;&lt;br /&gt;
    int level;&lt;br /&gt;
    TetrixShape board[BoardWidth * BoardHeight];&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;QtGui&amp;gt;&lt;br /&gt;
#include &amp;quot;tetrixboard.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
TetrixBoard::TetrixBoard(QWidget *parent)&lt;br /&gt;
    : QFrame(parent)&lt;br /&gt;
{&lt;br /&gt;
    setFrameStyle(QFrame::Panel | QFrame::Sunken);&lt;br /&gt;
    setFocusPolicy(Qt::StrongFocus);&lt;br /&gt;
    isStarted = false;&lt;br /&gt;
    isPaused = false;&lt;br /&gt;
    clearBoard();&lt;br /&gt;
    nextPiece.setRandomShape();&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::setNextPieceLabel(QLabel *label)&lt;br /&gt;
{&lt;br /&gt;
    nextPieceLabel = label;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
QSize TetrixBoard::sizeHint() const&lt;br /&gt;
{&lt;br /&gt;
    return QSize(BoardWidth * 15 + frameWidth() * 2,&lt;br /&gt;
                 BoardHeight * 15 + frameWidth() * 2);&lt;br /&gt;
}&lt;br /&gt;
QSize TetrixBoard::minimumSizeHint() const&lt;br /&gt;
 &lt;br /&gt;
{&lt;br /&gt;
    return QSize(BoardWidth * 5 + frameWidth() * 2,&lt;br /&gt;
                 BoardHeight * 5 + frameWidth() * 2);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::start()&lt;br /&gt;
{&lt;br /&gt;
    if (isPaused)&lt;br /&gt;
        return;&lt;br /&gt;
    isStarted = true;&lt;br /&gt;
    isWaitingAfterLine = false;&lt;br /&gt;
    numLinesRemoved = 0;&lt;br /&gt;
    numPiecesDropped = 0;&lt;br /&gt;
    score = 0;&lt;br /&gt;
    level = 1;&lt;br /&gt;
    clearBoard();&lt;br /&gt;
    emit linesRemovedChanged(numLinesRemoved);&lt;br /&gt;
    emit scoreChanged(score);&lt;br /&gt;
    emit levelChanged(level);&lt;br /&gt;
    newPiece();&lt;br /&gt;
    timer.start(timeoutTime(), this);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::pause()&lt;br /&gt;
{&lt;br /&gt;
    if (!isStarted)&lt;br /&gt;
        return;&lt;br /&gt;
    isPaused = !isPaused;&lt;br /&gt;
    if (isPaused) {&lt;br /&gt;
  timer.stop();&lt;br /&gt;
    } else {&lt;br /&gt;
  timer.start(timeoutTime(), this);&lt;br /&gt;
    }&lt;br /&gt;
    update();&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::paintEvent(QPaintEvent *event)&lt;br /&gt;
{&lt;br /&gt;
    QFrame::paintEvent(event);&lt;br /&gt;
    QPainter painter(this);&lt;br /&gt;
    QRect rect = contentsRect();&lt;br /&gt;
&lt;br /&gt;
    if (isPaused) {&lt;br /&gt;
  painter.drawText(rect, Qt::AlignCenter, tr(&amp;quot;Pause&amp;quot;));&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    int boardTop = rect.bottom() - BoardHeight*squareHeight();&lt;br /&gt;
    for (int i = 0; i &amp;lt; BoardHeight; ++i) {&lt;br /&gt;
        for (int j = 0; j &amp;lt; BoardWidth; ++j) {&lt;br /&gt;
            TetrixShape shape = shapeAt(j, BoardHeight - i - 1);&lt;br /&gt;
      if (shape != NoShape)&lt;br /&gt;
                drawSquare(painter, rect.left() + j * squareWidth(),&lt;br /&gt;
                           boardTop + i * squareHeight(), shape);&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if (curPiece.shape() != NoShape) {&lt;br /&gt;
        for (int i = 0; i &amp;lt; 4; ++i) {&lt;br /&gt;
            int x = curX + curPiece.x(i);&lt;br /&gt;
            int y = curY - curPiece.y(i);&lt;br /&gt;
            drawSquare(painter, rect.left() + x * squareWidth(),&lt;br /&gt;
                       boardTop + (BoardHeight - y - 1) * squareHeight(),&lt;br /&gt;
                       curPiece.shape());&lt;br /&gt;
        }&lt;br /&gt;
 &lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::keyPressEvent(QKeyEvent *event)&lt;br /&gt;
{&lt;br /&gt;
    if (!isStarted || isPaused || curPiece.shape() == NoShape) {&lt;br /&gt;
  QFrame::keyPressEvent(event);&lt;br /&gt;
        return;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    switch (event-&amp;gt;key()) {&lt;br /&gt;
    case Qt::Key_Left:&lt;br /&gt;
        tryMove(curPiece, curX - 1, curY);&lt;br /&gt;
  break;&lt;br /&gt;
    case Qt::Key_Right:&lt;br /&gt;
        tryMove(curPiece, curX + 1, curY);&lt;br /&gt;
  break;&lt;br /&gt;
    case Qt::Key_Down:&lt;br /&gt;
        tryMove(curPiece.rotatedRight(), curX, curY);&lt;br /&gt;
  break;&lt;br /&gt;
    case Qt::Key_Up:&lt;br /&gt;
        tryMove(curPiece.rotatedLeft(), curX, curY);&lt;br /&gt;
  break;&lt;br /&gt;
    case Qt::Key_Space:&lt;br /&gt;
  dropDown();&lt;br /&gt;
  break;&lt;br /&gt;
    case Qt::Key_D:&lt;br /&gt;
  oneLineDown();&lt;br /&gt;
  break;&lt;br /&gt;
    default:&lt;br /&gt;
  QFrame::keyPressEvent(event);&lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::timerEvent(QTimerEvent *event)&lt;br /&gt;
{&lt;br /&gt;
    if (event-&amp;gt;timerId() == timer.timerId()) {&lt;br /&gt;
        if (isWaitingAfterLine) {&lt;br /&gt;
      isWaitingAfterLine = false;&lt;br /&gt;
      newPiece();&lt;br /&gt;
      timer.start(timeoutTime(), this);&lt;br /&gt;
        } else {&lt;br /&gt;
            oneLineDown();&lt;br /&gt;
        }&lt;br /&gt;
    } else {&lt;br /&gt;
        QFrame::timerEvent(event);&lt;br /&gt;
 &lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::clearBoard()&lt;br /&gt;
{&lt;br /&gt;
    for (int i = 0; i &amp;lt; BoardHeight * BoardWidth; ++i)&lt;br /&gt;
        board[i] = NoShape;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::dropDown()&lt;br /&gt;
{&lt;br /&gt;
    int dropHeight = 0;&lt;br /&gt;
    int newY = curY;&lt;br /&gt;
    while (newY &amp;gt; 0) {&lt;br /&gt;
        if (!tryMove(curPiece, curX, newY - 1))&lt;br /&gt;
            break;&lt;br /&gt;
        --newY;&lt;br /&gt;
        ++dropHeight;&lt;br /&gt;
    }&lt;br /&gt;
    pieceDropped(dropHeight);&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::oneLineDown()&lt;br /&gt;
{&lt;br /&gt;
    if (!tryMove(curPiece, curX, curY - 1))&lt;br /&gt;
  pieceDropped(0);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::pieceDropped(int dropHeight)&lt;br /&gt;
{&lt;br /&gt;
    for (int i = 0; i &amp;lt; 4; ++i) {&lt;br /&gt;
        int x = curX + curPiece.x(i);&lt;br /&gt;
        int y = curY - curPiece.y(i);&lt;br /&gt;
        shapeAt(x, y) = curPiece.shape();&lt;br /&gt;
    }&lt;br /&gt;
    ++numPiecesDropped;&lt;br /&gt;
    if (numPiecesDropped % 25 == 0) {&lt;br /&gt;
        ++level;&lt;br /&gt;
        timer.start(timeoutTime(), this);&lt;br /&gt;
        emit levelChanged(level);&lt;br /&gt;
    }&lt;br /&gt;
    score += dropHeight + 7;&lt;br /&gt;
    emit scoreChanged(score);&lt;br /&gt;
    removeFullLines();&lt;br /&gt;
    if (!isWaitingAfterLine)&lt;br /&gt;
        newPiece();&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::removeFullLines()&lt;br /&gt;
{&lt;br /&gt;
    int numFullLines = 0;&lt;br /&gt;
    for (int i = BoardHeight - 1; i &amp;gt;= 0; --i) {&lt;br /&gt;
        bool lineIsFull = true;&lt;br /&gt;
        for (int j = 0; j &amp;lt; BoardWidth; ++j) {&lt;br /&gt;
            if (shapeAt(j, i) == NoShape) {&lt;br /&gt;
                lineIsFull = false;&lt;br /&gt;
                break;&lt;br /&gt;
            }&lt;br /&gt;
        }&lt;br /&gt;
        if (lineIsFull) {&lt;br /&gt;
 &lt;br /&gt;
      ++numFullLines;&lt;br /&gt;
      for (int k = i; k &amp;lt; BoardHeight - 1; ++k) {&lt;br /&gt;
                for (int j = 0; j &amp;lt; BoardWidth; ++j)&lt;br /&gt;
                    shapeAt(j, k) = shapeAt(j, k + 1);&lt;br /&gt;
      }&lt;br /&gt;
 &lt;br /&gt;
      for (int j = 0; j &amp;lt; BoardWidth; ++j)&lt;br /&gt;
                shapeAt(j, BoardHeight - 1) = NoShape;&lt;br /&gt;
  }&lt;br /&gt;
 &lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    if (numFullLines &amp;gt; 0) {&lt;br /&gt;
  numLinesRemoved += numFullLines;&lt;br /&gt;
  score += 10 * numFullLines;&lt;br /&gt;
  emit linesRemovedChanged(numLinesRemoved);&lt;br /&gt;
        emit scoreChanged(score);&lt;br /&gt;
        timer.start(500, this);&lt;br /&gt;
        isWaitingAfterLine = true;&lt;br /&gt;
        curPiece.setShape(NoShape);&lt;br /&gt;
        update();&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::newPiece()&lt;br /&gt;
{&lt;br /&gt;
    curPiece = nextPiece;&lt;br /&gt;
    nextPiece.setRandomShape();&lt;br /&gt;
    showNextPiece();&lt;br /&gt;
    curX = BoardWidth / 2 + 1;&lt;br /&gt;
    curY = BoardHeight - 1 + curPiece.minY();&lt;br /&gt;
    if (!tryMove(curPiece, curX, curY)) {&lt;br /&gt;
  curPiece.setShape(NoShape);&lt;br /&gt;
        timer.stop();&lt;br /&gt;
        isStarted = false;&lt;br /&gt;
    }&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::showNextPiece()&lt;br /&gt;
{&lt;br /&gt;
    if (!nextPieceLabel)&lt;br /&gt;
        return;&lt;br /&gt;
    int dx = nextPiece.maxX() - nextPiece.minX() + 1;&lt;br /&gt;
    int dy = nextPiece.maxY() - nextPiece.minY() + 1;&lt;br /&gt;
    QPixmap pixmap(dx * squareWidth(), dy * squareHeight());&lt;br /&gt;
    QPainter painter(&amp;amp;pixmap);&lt;br /&gt;
    painter.fillRect(pixmap.rect(), nextPieceLabel-&amp;gt;palette().background());&lt;br /&gt;
    for (int i = 0; i &amp;lt; 4; ++i) {&lt;br /&gt;
        int x = nextPiece.x(i) - nextPiece.minX();&lt;br /&gt;
        int y = nextPiece.y(i) - nextPiece.minY();&lt;br /&gt;
        drawSquare(painter, x * squareWidth(), y * squareHeight(),&lt;br /&gt;
                   nextPiece.shape());&lt;br /&gt;
    }&lt;br /&gt;
    nextPieceLabel-&amp;gt;setPixmap(pixmap);&lt;br /&gt;
 &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
bool TetrixBoard::tryMove(const TetrixPiece &amp;amp;newPiece, int newX, int newY)&lt;br /&gt;
{&lt;br /&gt;
    for (int i = 0; i &amp;lt; 4; ++i) {&lt;br /&gt;
        int x = newX + newPiece.x(i);&lt;br /&gt;
        int y = newY - newPiece.y(i);&lt;br /&gt;
        if (x &amp;lt; 0 || x &amp;gt;= BoardWidth || y &amp;lt; 0 || y &amp;gt;= BoardHeight)&lt;br /&gt;
            return false;&lt;br /&gt;
        if (shapeAt(x, y) != NoShape)&lt;br /&gt;
            return false;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
    curPiece = newPiece;&lt;br /&gt;
    curX = newX;&lt;br /&gt;
    curY = newY;&lt;br /&gt;
    update();&lt;br /&gt;
    return true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void TetrixBoard::drawSquare(QPainter &amp;amp;painter, int x, int y, TetrixShape shape)&lt;br /&gt;
{&lt;br /&gt;
    static const QRgb colorTable[8] = {&lt;br /&gt;
        0x000000, 0xCC6666, 0x66CC66, 0x6666CC,&lt;br /&gt;
        0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00&lt;br /&gt;
    };&lt;br /&gt;
    QColor color = colorTable[int(shape)];&lt;br /&gt;
    painter.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2,&lt;br /&gt;
                     color);&lt;br /&gt;
    painter.setPen(color.light());&lt;br /&gt;
    painter.drawLine(x, y + squareHeight() - 1, x, y);&lt;br /&gt;
    painter.drawLine(x, y, x + squareWidth() - 1, y);&lt;br /&gt;
    painter.setPen(color.dark());&lt;br /&gt;
    painter.drawLine(x + 1, y + squareHeight() - 1,&lt;br /&gt;
                     x + squareWidth() - 1, y + squareHeight() - 1);&lt;br /&gt;
    painter.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,&lt;br /&gt;
                     x + squareWidth() - 1, y + 1);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#ifndef TETRIXWINDOW_H&lt;br /&gt;
#define TETRIXWINDOW_H&lt;br /&gt;
#include &amp;lt;QFrame&amp;gt;&lt;br /&gt;
#include &amp;lt;QWidget&amp;gt;&lt;br /&gt;
QT_BEGIN_NAMESPACE&lt;br /&gt;
class QLCDNumber;&lt;br /&gt;
class QLabel;&lt;br /&gt;
class QPushButton;&lt;br /&gt;
QT_END_NAMESPACE&lt;br /&gt;
class TetrixBoard;&lt;br /&gt;
&lt;br /&gt;
class TetrixWindow : public QWidget&lt;br /&gt;
{&lt;br /&gt;
    Q_OBJECT&lt;br /&gt;
public:&lt;br /&gt;
    TetrixWindow();&lt;br /&gt;
private:&lt;br /&gt;
    QLabel *createLabel(const QString &amp;amp;text);&lt;br /&gt;
    TetrixBoard *board;&lt;br /&gt;
    QLabel *nextPieceLabel;&lt;br /&gt;
    QLCDNumber *scoreLcd;&lt;br /&gt;
    QLCDNumber *levelLcd;&lt;br /&gt;
    QLCDNumber *linesLcd;&lt;br /&gt;
    QPushButton *startButton;&lt;br /&gt;
    QPushButton *quitButton;&lt;br /&gt;
    QPushButton *pauseButton;&lt;br /&gt;
};&lt;br /&gt;
&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;QtGui&amp;gt;&lt;br /&gt;
#include &amp;quot;tetrixboard.h&amp;quot;&lt;br /&gt;
#include &amp;quot;tetrixwindow.h&amp;quot;&lt;br /&gt;
&lt;br /&gt;
TetrixWindow::TetrixWindow()&lt;br /&gt;
{&lt;br /&gt;
    board = new TetrixBoard;&lt;br /&gt;
&lt;br /&gt;
    nextPieceLabel = new QLabel;&lt;br /&gt;
    nextPieceLabel-&amp;gt;setFrameStyle(QFrame::Box | QFrame::Raised);&lt;br /&gt;
    nextPieceLabel-&amp;gt;setAlignment(Qt::AlignCenter);&lt;br /&gt;
    board-&amp;gt;setNextPieceLabel(nextPieceLabel);&lt;br /&gt;
&lt;br /&gt;
    scoreLcd = new QLCDNumber(5);&lt;br /&gt;
    scoreLcd-&amp;gt;setSegmentStyle(QLCDNumber::Filled);&lt;br /&gt;
    levelLcd = new QLCDNumber(2);&lt;br /&gt;
    levelLcd-&amp;gt;setSegmentStyle(QLCDNumber::Filled);&lt;br /&gt;
    linesLcd = new QLCDNumber(5);&lt;br /&gt;
    linesLcd-&amp;gt;setSegmentStyle(QLCDNumber::Filled);&lt;br /&gt;
&lt;br /&gt;
    startButton = new QPushButton(tr(&amp;quot;&amp;amp;Start&amp;quot;));&lt;br /&gt;
    startButton-&amp;gt;setFocusPolicy(Qt::NoFocus);&lt;br /&gt;
    quitButton = new QPushButton(tr(&amp;quot;&amp;amp;Quit&amp;quot;));&lt;br /&gt;
    quitButton-&amp;gt;setFocusPolicy(Qt::NoFocus);&lt;br /&gt;
    pauseButton = new QPushButton(tr(&amp;quot;&amp;amp;Pause&amp;quot;));&lt;br /&gt;
 &lt;br /&gt;
    pauseButton-&amp;gt;setFocusPolicy(Qt::NoFocus);&lt;br /&gt;
 &lt;br /&gt;
    connect(startButton, SIGNAL(clicked()), board, SLOT(start()));&lt;br /&gt;
 &lt;br /&gt;
    connect(quitButton , SIGNAL(clicked()), qApp, SLOT(quit()));&lt;br /&gt;
    connect(pauseButton, SIGNAL(clicked()), board, SLOT(pause()));&lt;br /&gt;
    connect(board, SIGNAL(scoreChanged(int)), scoreLcd, SLOT(display(int)));&lt;br /&gt;
    connect(board, SIGNAL(levelChanged(int)), levelLcd, SLOT(display(int)));&lt;br /&gt;
    connect(board, SIGNAL(linesRemovedChanged(int)),&lt;br /&gt;
            linesLcd, SLOT(display(int)));&lt;br /&gt;
&lt;br /&gt;
    QGridLayout *layout = new QGridLayout;&lt;br /&gt;
    layout-&amp;gt;addWidget(createLabel(tr(&amp;quot;NEXT&amp;quot;)), 0, 0);&lt;br /&gt;
    layout-&amp;gt;addWidget(nextPieceLabel, 1, 0);&lt;br /&gt;
    layout-&amp;gt;addWidget(createLabel(tr(&amp;quot;LEVEL&amp;quot;)), 2, 0);&lt;br /&gt;
    layout-&amp;gt;addWidget(levelLcd, 3, 0);&lt;br /&gt;
    layout-&amp;gt;addWidget(startButton, 4, 0);&lt;br /&gt;
    layout-&amp;gt;addWidget(board, 0, 1, 6, 1);&lt;br /&gt;
    layout-&amp;gt;addWidget(createLabel(tr(&amp;quot;SCORE&amp;quot;)), 0, 2);&lt;br /&gt;
    layout-&amp;gt;addWidget(scoreLcd, 1, 2);&lt;br /&gt;
    layout-&amp;gt;addWidget(createLabel(tr(&amp;quot;LINES REMOVED&amp;quot;)), 2, 2);&lt;br /&gt;
    layout-&amp;gt;addWidget(linesLcd, 3, 2);&lt;br /&gt;
    layout-&amp;gt;addWidget(quitButton, 4, 2);&lt;br /&gt;
    layout-&amp;gt;addWidget(pauseButton, 5, 2);&lt;br /&gt;
    setLayout(layout);&lt;br /&gt;
    setWindowTitle(tr(&amp;quot;Tetrix&amp;quot;));&lt;br /&gt;
    resize(550, 370);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
QLabel *TetrixWindow::createLabel(const QString &amp;amp;text)&lt;br /&gt;
{&lt;br /&gt;
    QLabel *lbl = new QLabel(text);&lt;br /&gt;
    lbl-&amp;gt;setAlignment(Qt::AlignHCenter | Qt::AlignBottom);&lt;br /&gt;
    return lbl;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;QtGui&amp;gt;&lt;br /&gt;
#include &amp;lt;stdlib.h&amp;gt;&lt;br /&gt;
#include &amp;quot;tetrixwindow.h&amp;quot;&lt;br /&gt;
int main(int argc, char *argv[])&lt;br /&gt;
{&lt;br /&gt;
    QApplication app(argc, argv);&lt;br /&gt;
    TetrixWindow window;&lt;br /&gt;
    window.show();&lt;br /&gt;
    qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));&lt;br /&gt;
    return app.exec();&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
    &lt;br /&gt;
  &amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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