A<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://www.cppe.ru/index.php?action=history&amp;feed=atom&amp;title=C%2B%2B_Tutorial%2FClass%2Fobject_array</id>
		<title>C++ Tutorial/Class/object array - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://www.cppe.ru/index.php?action=history&amp;feed=atom&amp;title=C%2B%2B_Tutorial%2FClass%2Fobject_array"/>
		<link rel="alternate" type="text/html" href="http://www.cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/object_array&amp;action=history"/>
		<updated>2026-04-17T17:48:00Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://www.cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/object_array&amp;diff=2269&amp;oldid=prev</id>
		<title> в 14:21, 25 мая 2010</title>
		<link rel="alternate" type="text/html" href="http://www.cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/object_array&amp;diff=2269&amp;oldid=prev"/>
				<updated>2010-05-25T14:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;ru&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; style=&quot;text-align: center;&quot; lang=&quot;ru&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(нет различий)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
			</entry>

	<entry>
		<id>http://www.cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/object_array&amp;diff=2270&amp;oldid=prev</id>
		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
		<link rel="alternate" type="text/html" href="http://www.cppe.ru/index.php?title=C%2B%2B_Tutorial/Class/object_array&amp;diff=2270&amp;oldid=prev"/>
				<updated>2010-05-25T10:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Allocate an array of objects using new operator==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class Rectangle { &lt;br /&gt;
  int width; &lt;br /&gt;
  int height; &lt;br /&gt;
public: &lt;br /&gt;
  Rectangle() {  &lt;br /&gt;
    width = height = 0; &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Constructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  Rectangle(int w, int h) { &lt;br /&gt;
    width = w; &lt;br /&gt;
    height = h; &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Constructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  ~Rectangle() {  &lt;br /&gt;
     cout &amp;lt;&amp;lt; &amp;quot;Destructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  }  &lt;br /&gt;
 &lt;br /&gt;
  void set(int w, int h) { &lt;br /&gt;
    width = w; &lt;br /&gt;
    height = h; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  int area() { &lt;br /&gt;
    return width * height; &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  Rectangle *p; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new Rectangle [3]; &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  p[0].set(3, 4); &lt;br /&gt;
  p[1].set(10, 8); &lt;br /&gt;
  p[2].set(5, 6); &lt;br /&gt;
 &lt;br /&gt;
  for(int i=0; i &amp;lt; 3; i++) &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Area is &amp;quot; &amp;lt;&amp;lt; p[i].area() &amp;lt;&amp;lt; endl; &lt;br /&gt;
 &lt;br /&gt;
  delete [] p; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Constructing 0 by 0 rectangle.&lt;br /&gt;
Constructing 0 by 0 rectangle.&lt;br /&gt;
Constructing 0 by 0 rectangle.&lt;br /&gt;
Area is 12&lt;br /&gt;
Area is 80&lt;br /&gt;
Area is 30&lt;br /&gt;
Destructing 5 by 6 rectangle.&lt;br /&gt;
Destructing 10 by 8 rectangle.&lt;br /&gt;
Destructing 3 by 4 rectangle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==allocates and frees an object and an array of objects of type loc.==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
   &lt;br /&gt;
class loc {&lt;br /&gt;
  int longitude, latitude;&lt;br /&gt;
public:&lt;br /&gt;
  loc() {longitude = latitude = 0;}&lt;br /&gt;
  loc(int lg, int lt) {&lt;br /&gt;
    longitude = lg;&lt;br /&gt;
    latitude = lt;&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; longitude &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; latitude &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  void *operator new(size_t size);&lt;br /&gt;
  void operator delete(void *p);&lt;br /&gt;
   &lt;br /&gt;
  void *operator new[](size_t size);&lt;br /&gt;
  void operator delete[](void *p);&lt;br /&gt;
};&lt;br /&gt;
   &lt;br /&gt;
// new overloaded relative to loc.&lt;br /&gt;
void *loc::operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
void *p;&lt;br /&gt;
   &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded new.\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
// delete overloaded relative to loc.&lt;br /&gt;
void loc::operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded delete.\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
// new overloaded for loc arrays.&lt;br /&gt;
void *loc::operator new[](size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
   &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Using overload new[].\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
// delete overloaded for loc arrays.&lt;br /&gt;
void loc::operator delete[](void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Freeing array using overloaded delete[]\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
   &lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  loc *p1, *p2;&lt;br /&gt;
  int i;&lt;br /&gt;
   &lt;br /&gt;
  try {&lt;br /&gt;
    p1 = new loc (10, 20); // allocate an object&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p1.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  try {&lt;br /&gt;
    p2 = new loc [10]; // allocate an array&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p2.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  p1-&amp;gt;show();&lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i&amp;lt;10; i++)&lt;br /&gt;
    p2[i].show();&lt;br /&gt;
   &lt;br /&gt;
  delete p1;    // free an object&lt;br /&gt;
  delete [] p2; // free an array&lt;br /&gt;
   &lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==An array of objects: call its method==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 class MyClass&lt;br /&gt;
 {&lt;br /&gt;
 public:&lt;br /&gt;
     MyClass() { &lt;br /&gt;
        itsAge = 1; &lt;br /&gt;
        itsWeight=5; &lt;br /&gt;
     } &lt;br /&gt;
     ~MyClass() {}                          &lt;br /&gt;
     int GetAge() const { &lt;br /&gt;
         return itsAge; &lt;br /&gt;
     }&lt;br /&gt;
     int GetWeight() const { &lt;br /&gt;
        return itsWeight; &lt;br /&gt;
     }&lt;br /&gt;
     void SetAge(int age) { &lt;br /&gt;
        itsAge = age;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
 private:&lt;br /&gt;
     int itsAge;&lt;br /&gt;
     int itsWeight;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 int main()&lt;br /&gt;
 {&lt;br /&gt;
     MyClass myObject[5];&lt;br /&gt;
     int i;&lt;br /&gt;
     for (i = 0; i &amp;lt; 5; i++)&lt;br /&gt;
         myObject[i].SetAge(2*i +1);&lt;br /&gt;
 &lt;br /&gt;
     for (i = 0; i &amp;lt; 5; i++)&lt;br /&gt;
         std::cout &amp;lt;&amp;lt; &amp;quot; #&amp;quot; &amp;lt;&amp;lt; i+1&amp;lt;&amp;lt; &amp;quot;: &amp;quot; &amp;lt;&amp;lt; myObject[i].GetAge() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
     return 0;&lt;br /&gt;
 }&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;#1: 1&lt;br /&gt;
 #2: 3&lt;br /&gt;
 #3: 5&lt;br /&gt;
 #4: 7&lt;br /&gt;
 #5: 9&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==An array of pointers to objects==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 class MyClass&lt;br /&gt;
 {&lt;br /&gt;
 public:&lt;br /&gt;
     MyClass() { &lt;br /&gt;
        itsAge = 1; &lt;br /&gt;
        itsWeight=5; &lt;br /&gt;
     } &lt;br /&gt;
     ~MyClass() {}                          &lt;br /&gt;
     int GetAge() const { return itsAge; }&lt;br /&gt;
     int GetWeight() const { return itsWeight; }&lt;br /&gt;
     void SetAge(int age) { itsAge = age; }&lt;br /&gt;
 &lt;br /&gt;
 private:&lt;br /&gt;
     int itsAge;&lt;br /&gt;
     int itsWeight;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 int main()&lt;br /&gt;
 {&lt;br /&gt;
     MyClass * myObject[50];&lt;br /&gt;
     int i;&lt;br /&gt;
     MyClass * objectPointer;&lt;br /&gt;
     for (i = 0; i &amp;lt; 50; i++)&lt;br /&gt;
     {&lt;br /&gt;
         objectPointer = new MyClass;&lt;br /&gt;
         objectPointer-&amp;gt;SetAge(2*i +1);&lt;br /&gt;
         myObject[i] = objectPointer;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     for (i = 0; i &amp;lt; 50; i++)&lt;br /&gt;
         std::cout &amp;lt;&amp;lt; &amp;quot;#&amp;quot; &amp;lt;&amp;lt; i+1 &amp;lt;&amp;lt; &amp;quot;: &amp;quot; &amp;lt;&amp;lt; myObject[i]-&amp;gt;GetAge() &amp;lt;&amp;lt; std::endl;&lt;br /&gt;
 &lt;br /&gt;
     for (i = 0; i &amp;lt; 50; i++)&lt;br /&gt;
     {&lt;br /&gt;
         delete myObject[i];&lt;br /&gt;
         myObject[i] = NULL;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     return 0;&lt;br /&gt;
 }&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;#1: 1&lt;br /&gt;
#2: 3&lt;br /&gt;
#3: 5&lt;br /&gt;
#4: 7&lt;br /&gt;
#5: 9&lt;br /&gt;
#6: 11&lt;br /&gt;
#7: 13&lt;br /&gt;
#8: 15&lt;br /&gt;
#9: 17&lt;br /&gt;
#10: 19&lt;br /&gt;
#11: 21&lt;br /&gt;
#12: 23&lt;br /&gt;
#13: 25&lt;br /&gt;
#14: 27&lt;br /&gt;
#15: 29&lt;br /&gt;
#16: 31&lt;br /&gt;
#17: 33&lt;br /&gt;
#18: 35&lt;br /&gt;
#19: 37&lt;br /&gt;
#20: 39&lt;br /&gt;
#21: 41&lt;br /&gt;
#22: 43&lt;br /&gt;
#23: 45&lt;br /&gt;
#24: 47&lt;br /&gt;
#25: 49&lt;br /&gt;
#26: 51&lt;br /&gt;
#27: 53&lt;br /&gt;
#28: 55&lt;br /&gt;
#29: 57&lt;br /&gt;
#30: 59&lt;br /&gt;
#31: 61&lt;br /&gt;
#32: 63&lt;br /&gt;
#33: 65&lt;br /&gt;
#34: 67&lt;br /&gt;
#35: 69&lt;br /&gt;
#36: 71&lt;br /&gt;
#37: 73&lt;br /&gt;
#38: 75&lt;br /&gt;
#39: 77&lt;br /&gt;
#40: 79&lt;br /&gt;
#41: 81&lt;br /&gt;
#42: 83&lt;br /&gt;
#43: 85&lt;br /&gt;
#44: 87&lt;br /&gt;
#45: 89&lt;br /&gt;
#46: 91&lt;br /&gt;
#47: 93&lt;br /&gt;
#48: 95&lt;br /&gt;
#49: 97&lt;br /&gt;
#50: 99&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==An array on the heap==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 class MyClass&lt;br /&gt;
 {&lt;br /&gt;
 public:&lt;br /&gt;
     MyClass() { &lt;br /&gt;
        itsAge = 1; &lt;br /&gt;
        itsWeight=5; &lt;br /&gt;
     }&lt;br /&gt;
     ~MyClass();                                &lt;br /&gt;
     int GetAge() const { return itsAge; }&lt;br /&gt;
     int GetWeight() const { return itsWeight; }&lt;br /&gt;
     void SetAge(int age) { itsAge = age; }&lt;br /&gt;
 &lt;br /&gt;
 private:&lt;br /&gt;
     int itsAge;&lt;br /&gt;
     int itsWeight;&lt;br /&gt;
 };&lt;br /&gt;
 &lt;br /&gt;
 MyClass :: ~MyClass()&lt;br /&gt;
 {&lt;br /&gt;
   std::cout &amp;lt;&amp;lt; &amp;quot;Destructor called!\n&amp;quot;;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 int main()&lt;br /&gt;
 {&lt;br /&gt;
     MyClass * objectArrayPointer = new MyClass[50];&lt;br /&gt;
     int i;&lt;br /&gt;
     MyClass * currentPointer;&lt;br /&gt;
     for (i = 0; i &amp;lt; 50; i++)&lt;br /&gt;
     {&lt;br /&gt;
         currentPointer = new MyClass;&lt;br /&gt;
         currentPointer-&amp;gt;SetAge(2*i +1);&lt;br /&gt;
         objectArrayPointer[i] = *currentPointer;&lt;br /&gt;
         delete currentPointer;&lt;br /&gt;
     }&lt;br /&gt;
 &lt;br /&gt;
     for (i = 0; i &amp;lt; 50; i++)&lt;br /&gt;
         std::cout &amp;lt;&amp;lt; &amp;quot;#&amp;quot; &amp;lt;&amp;lt; i+1 &amp;lt;&amp;lt; &amp;quot;: &amp;quot; &amp;lt;&amp;lt; objectArrayPointer[i].GetAge() &amp;lt;&amp;lt; s&lt;br /&gt;
td::endl;&lt;br /&gt;
 &lt;br /&gt;
     delete [] objectArrayPointer;&lt;br /&gt;
 &lt;br /&gt;
     return 0;&lt;br /&gt;
 }&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
#1: 1&lt;br /&gt;
#2: 3&lt;br /&gt;
#3: 5&lt;br /&gt;
#4: 7&lt;br /&gt;
#5: 9&lt;br /&gt;
#6: 11&lt;br /&gt;
#7: 13&lt;br /&gt;
#8: 15&lt;br /&gt;
#9: 17&lt;br /&gt;
#10: 19&lt;br /&gt;
#11: 21&lt;br /&gt;
#12: 23&lt;br /&gt;
#13: 25&lt;br /&gt;
#14: 27&lt;br /&gt;
#15: 29&lt;br /&gt;
#16: 31&lt;br /&gt;
#17: 33&lt;br /&gt;
#18: 35&lt;br /&gt;
#19: 37&lt;br /&gt;
#20: 39&lt;br /&gt;
#21: 41&lt;br /&gt;
#22: 43&lt;br /&gt;
#23: 45&lt;br /&gt;
#24: 47&lt;br /&gt;
#25: 49&lt;br /&gt;
#26: 51&lt;br /&gt;
#27: 53&lt;br /&gt;
#28: 55&lt;br /&gt;
#29: 57&lt;br /&gt;
#30: 59&lt;br /&gt;
#31: 61&lt;br /&gt;
#32: 63&lt;br /&gt;
#33: 65&lt;br /&gt;
#34: 67&lt;br /&gt;
#35: 69&lt;br /&gt;
#36: 71&lt;br /&gt;
#37: 73&lt;br /&gt;
#38: 75&lt;br /&gt;
#39: 77&lt;br /&gt;
#40: 79&lt;br /&gt;
#41: 81&lt;br /&gt;
#42: 83&lt;br /&gt;
#43: 85&lt;br /&gt;
#44: 87&lt;br /&gt;
#45: 89&lt;br /&gt;
#46: 91&lt;br /&gt;
#47: 93&lt;br /&gt;
#48: 95&lt;br /&gt;
#49: 97&lt;br /&gt;
#50: 99&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&lt;br /&gt;
Destructor called!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Create an array of objects==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
  &lt;br /&gt;
class MyClass { &lt;br /&gt;
  int x; &lt;br /&gt;
public: &lt;br /&gt;
  void setX(int i) { x = i; } &lt;br /&gt;
  int getX() { return x; } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  MyClass obs[4]; &lt;br /&gt;
  int i; &lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i &amp;lt; 4; i++) &lt;br /&gt;
    obs[i].setX(i); &lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i &amp;lt; 4; i++) &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;obs[&amp;quot; &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot;].getX(): &amp;quot; &amp;lt;&amp;lt; obs[i].getX() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;obs[0].getX(): 0&lt;br /&gt;
obs[1].getX(): 1&lt;br /&gt;
obs[2].getX(): 2&lt;br /&gt;
obs[3].getX(): 3&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Delete an array of objects==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class Point {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  Point() {x = y = 0;}&lt;br /&gt;
  Point(int px, int py) {&lt;br /&gt;
    x = px;&lt;br /&gt;
    y = py;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
  void *operator new(size_t size);&lt;br /&gt;
  void operator delete(void *p);&lt;br /&gt;
  void *operator new[](size_t size);&lt;br /&gt;
  void operator delete[](void *p);&lt;br /&gt;
};&lt;br /&gt;
// new overloaded relative to Point.&lt;br /&gt;
void *Point::operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded new.\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete overloaded relative to Point.&lt;br /&gt;
void Point::operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded delete.\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
// new overloaded for Point arrays.&lt;br /&gt;
void *Point::operator new[](size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Using overload new[].\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete overloaded for Point arrays.&lt;br /&gt;
void Point::operator delete[](void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Freeing array using overloaded delete[]\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Point *p1, *p2;&lt;br /&gt;
  int i;&lt;br /&gt;
  try {&lt;br /&gt;
    p1 = new Point (10, 20); // allocate an object&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p1.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    p2 = new Point [10]; // allocate an array&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p2.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  p1-&amp;gt;show();&lt;br /&gt;
  for(i=0; i&amp;lt;10; i++)&lt;br /&gt;
    p2[i].show();&lt;br /&gt;
  delete p1; // free an object&lt;br /&gt;
  delete [] p2; // free an array&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;In overloaded new.&lt;br /&gt;
Using overload new[].&lt;br /&gt;
10 20&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
In overloaded delete.&lt;br /&gt;
Freeing array using overloaded delete[]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Initialize an array of objects by referencing the constructor directly==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class MyClass { &lt;br /&gt;
  int x; &lt;br /&gt;
public: &lt;br /&gt;
  MyClass(int i) { x = i; } &lt;br /&gt;
  int getX() { return x; } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  MyClass obs[4] = { MyClass(-1), MyClass (-2), &lt;br /&gt;
                   MyClass (-3), MyClass (-4) };&lt;br /&gt;
  int i; &lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i &amp;lt; 4; i++) &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;obs[&amp;quot; &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot;].getX(): &amp;quot; &amp;lt;&amp;lt; obs[i].getX() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;obs[0].getX(): -1&lt;br /&gt;
obs[1].getX(): -2&lt;br /&gt;
obs[2].getX(): -3&lt;br /&gt;
obs[3].getX(): -4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Initialize an array of objects without referencing the constructor directly==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class MyClass { &lt;br /&gt;
  int x; &lt;br /&gt;
public: &lt;br /&gt;
  MyClass(int i) { x = i; } &lt;br /&gt;
  int getX() { return x; } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  MyClass obs[4] = { -1, -2, -3, -4 }; &lt;br /&gt;
  int i; &lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i &amp;lt; 4; i++) &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;obs[&amp;quot; &amp;lt;&amp;lt; i &amp;lt;&amp;lt; &amp;quot;].getX(): &amp;quot; &amp;lt;&amp;lt; obs[i].getX() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;obs[0].getX(): -1&lt;br /&gt;
obs[1].getX(): -2&lt;br /&gt;
obs[2].getX(): -3&lt;br /&gt;
obs[3].getX(): -4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Object array of derived classes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;cstring&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class Shape { &lt;br /&gt;
  double width; &lt;br /&gt;
  double height; &lt;br /&gt;
 &lt;br /&gt;
  char name[20]; &lt;br /&gt;
public: &lt;br /&gt;
  Shape() { &lt;br /&gt;
    width = height = 0.0; &lt;br /&gt;
    strcpy(name, &amp;quot;unknown&amp;quot;); &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  Shape(double w, double h, char *n) { &lt;br /&gt;
    width = w; &lt;br /&gt;
    height = h; &lt;br /&gt;
    strcpy(name, n); &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  Shape(double x, char *n) { &lt;br /&gt;
    width = height = x; &lt;br /&gt;
    strcpy(name, n); &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  void display() { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Width and height are &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; and &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  double getWidth() { return width; } &lt;br /&gt;
  double getHeight() { return height; } &lt;br /&gt;
  void setWidth(double w) { width = w; } &lt;br /&gt;
  void setHeight(double h) { height = h; } &lt;br /&gt;
  char *getName() { return name; } &lt;br /&gt;
 &lt;br /&gt;
  virtual double area() {   &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Error: area() must be overridden.\n&amp;quot;;  &lt;br /&gt;
    return 0.0;  &lt;br /&gt;
  }   &lt;br /&gt;
 &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
class Triangle : public Shape { &lt;br /&gt;
  char style[20];&lt;br /&gt;
public: &lt;br /&gt;
 &lt;br /&gt;
  Triangle() { &lt;br /&gt;
    strcpy(style, &amp;quot;unknown&amp;quot;); &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  Triangle(char *str, double w, double h) : Shape(w, h, &amp;quot;triangle&amp;quot;) { &lt;br /&gt;
    strcpy(style, str); &lt;br /&gt;
  } &lt;br /&gt;
   &lt;br /&gt;
  Triangle(double x) : Shape(x, &amp;quot;triangle&amp;quot;) { &lt;br /&gt;
    strcpy(style, &amp;quot;isosceles&amp;quot;);  &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  double area() { &lt;br /&gt;
    return getWidth() * getHeight() / 2; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  void showStyle() { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Triangle is &amp;quot; &amp;lt;&amp;lt; style &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
class Rectangle : public Shape { &lt;br /&gt;
public: &lt;br /&gt;
 &lt;br /&gt;
  Rectangle(double w, double h) : Shape(w, h, &amp;quot;rectangle&amp;quot;) { }  &lt;br /&gt;
  &lt;br /&gt;
  Rectangle(double x) : Shape(x, &amp;quot;rectangle&amp;quot;) { }  &lt;br /&gt;
 &lt;br /&gt;
  bool isSquare() { &lt;br /&gt;
    if(getWidth() == getHeight()) &lt;br /&gt;
       return true; &lt;br /&gt;
    return false; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  double area() { &lt;br /&gt;
    return getWidth() * getHeight(); &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() { &lt;br /&gt;
  Shape *shapes[5]; &lt;br /&gt;
  &lt;br /&gt;
  shapes[0] = &amp;amp;Triangle(&amp;quot;right&amp;quot;, 8.0, 12.0);  &lt;br /&gt;
  shapes[1] = &amp;amp;Rectangle(10);  &lt;br /&gt;
  shapes[2] = &amp;amp;Rectangle(10, 4);  &lt;br /&gt;
  shapes[3] = &amp;amp;Triangle(7.0);  &lt;br /&gt;
  shapes[4] = &amp;amp;Shape(10, 20, &amp;quot;generic&amp;quot;); &lt;br /&gt;
  &lt;br /&gt;
  for(int i=0; i &amp;lt; 5; i++) {  &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;object is &amp;quot; &amp;lt;&amp;lt; shapes[i]-&amp;gt;getName() &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;  &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Area is &amp;quot; &amp;lt;&amp;lt; shapes[i]-&amp;gt;area() &amp;lt;&amp;lt; &amp;quot;\n\n&amp;quot;;  &lt;br /&gt;
  }  &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;object is generic&lt;br /&gt;
Error: area() must be overridden.&lt;br /&gt;
Area is 0&lt;br /&gt;
object is generic&lt;br /&gt;
Error: area() must be overridden.&lt;br /&gt;
Area is 0&lt;br /&gt;
object is generic&lt;br /&gt;
Error: area() must be overridden.&lt;br /&gt;
Area is 0&lt;br /&gt;
object is generic&lt;br /&gt;
Error: area() must be overridden.&lt;br /&gt;
Area is 0&lt;br /&gt;
object is generic&lt;br /&gt;
Error: area() must be overridden.&lt;br /&gt;
Area is 0&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>