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		<title>C++ Tutorial/Development/new - История изменений</title>
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		<title> в 14:21, 25 мая 2010</title>
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				<updated>2010-05-25T14:21:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 14:21, 25 мая 2010&lt;/td&gt;
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&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
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	<entry>
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		<title>Admin: 1 версия:&amp;#32;Импорт контента...</title>
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				<updated>2010-05-25T10:29:02Z</updated>
		
		<summary type="html">&lt;p&gt;1 версия: Импорт контента...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Allocate an array==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  int *p, i; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new int [10]; // allocate 10 integer array &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i&amp;lt;10; i++ ) &lt;br /&gt;
    p[i] = i; &lt;br /&gt;
 &lt;br /&gt;
  for(i=0; i&amp;lt;10; i++) &lt;br /&gt;
    cout &amp;lt;&amp;lt; p[i] &amp;lt;&amp;lt; &amp;quot; &amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  delete [] p; // release the array &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;0 1 2 3 4 5 6 7 8 9&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allocate an array of objects by overloading new and delete operators==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class Point {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  Point() {x = y = 0;}&lt;br /&gt;
  Point(int px, int py) {&lt;br /&gt;
    x = px;&lt;br /&gt;
    y = py;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
  void *operator new(size_t size);&lt;br /&gt;
  void operator delete(void *p);&lt;br /&gt;
  void *operator new[](size_t size);&lt;br /&gt;
  void operator delete[](void *p);&lt;br /&gt;
};&lt;br /&gt;
// new overloaded relative to Point.&lt;br /&gt;
void *Point::operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded new.\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete overloaded relative to Point.&lt;br /&gt;
void Point::operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;In overloaded delete.\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
// new overloaded for Point arrays.&lt;br /&gt;
void *Point::operator new[](size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Using overload new[].\n&amp;quot;;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// delete overloaded for Point arrays.&lt;br /&gt;
void Point::operator delete[](void *p)&lt;br /&gt;
{&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Freeing array using overloaded delete[]\n&amp;quot;;&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Point *p1, *p2;&lt;br /&gt;
  int i;&lt;br /&gt;
  try {&lt;br /&gt;
    p1 = new Point (10, 20); // allocate an object&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p1.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    p2 = new Point [10]; // allocate an array&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p2.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  p1-&amp;gt;show();&lt;br /&gt;
  for(i=0; i&amp;lt;10; i++)&lt;br /&gt;
    p2[i].show();&lt;br /&gt;
  delete p1; // free an object&lt;br /&gt;
  delete [] p2; // free an array&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;In overloaded new.&lt;br /&gt;
Using overload new[].&lt;br /&gt;
10 20&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
0 0&lt;br /&gt;
In overloaded delete.&lt;br /&gt;
Freeing array using overloaded delete[]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allocate an object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class Rectangle { &lt;br /&gt;
  int width; &lt;br /&gt;
  int height; &lt;br /&gt;
public: &lt;br /&gt;
  Rectangle(int w, int h) { &lt;br /&gt;
    width = w; &lt;br /&gt;
    height = h; &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Constructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  ~Rectangle() {  &lt;br /&gt;
     cout &amp;lt;&amp;lt; &amp;quot;Destructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  }  &lt;br /&gt;
 &lt;br /&gt;
  int area() { &lt;br /&gt;
    return width * height; &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  Rectangle *p; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new Rectangle(10, 8); &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Area is &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;area(); &lt;br /&gt;
 &lt;br /&gt;
  delete p; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Constructing 10 by 8 rectangle.&lt;br /&gt;
Area is 80Destructing 10 by 8 rectangle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Allocate memory for an object==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class Rectangle { &lt;br /&gt;
  int width; &lt;br /&gt;
  int height; &lt;br /&gt;
public: &lt;br /&gt;
  Rectangle(int w, int h) { &lt;br /&gt;
    width = w; &lt;br /&gt;
    height = h; &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Constructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  ~Rectangle() {  &lt;br /&gt;
     cout &amp;lt;&amp;lt; &amp;quot;Destructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  }  &lt;br /&gt;
 &lt;br /&gt;
  int area() { &lt;br /&gt;
    return width * height; &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  Rectangle *p; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new Rectangle(10, 8); &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Area is &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;area(); &lt;br /&gt;
 &lt;br /&gt;
  delete p; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Constructing 10 by 8 rectangle.&lt;br /&gt;
Area is 80Destructing 10 by 8 rectangle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Catch &amp;quot;new&amp;quot; memory allocation exception==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
class Rectangle { &lt;br /&gt;
  int width; &lt;br /&gt;
  int height; &lt;br /&gt;
public: &lt;br /&gt;
  Rectangle(int w, int h) { &lt;br /&gt;
    width = w; &lt;br /&gt;
    height = h; &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Constructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  ~Rectangle() {  &lt;br /&gt;
     cout &amp;lt;&amp;lt; &amp;quot;Destructing &amp;quot; &amp;lt;&amp;lt; width &amp;lt;&amp;lt; &amp;quot; by &amp;quot; &amp;lt;&amp;lt; height &amp;lt;&amp;lt; &amp;quot; rectangle.\n&amp;quot;; &lt;br /&gt;
  }  &lt;br /&gt;
 &lt;br /&gt;
  int area() { &lt;br /&gt;
    return width * height; &lt;br /&gt;
  } &lt;br /&gt;
}; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  Rectangle *p; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new Rectangle(10, 8); &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;Area is &amp;quot; &amp;lt;&amp;lt; p-&amp;gt;area(); &lt;br /&gt;
 &lt;br /&gt;
  delete p; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;Constructing 10 by 8 rectangle.&lt;br /&gt;
Area is 80Destructing 10 by 8 rectangle.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==dynamically allocated objects may have constructors and destructors==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
#include &amp;lt;cstring&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
   &lt;br /&gt;
class balance {&lt;br /&gt;
  double cur_bal;&lt;br /&gt;
  char name[80];&lt;br /&gt;
public:&lt;br /&gt;
  balance(double n, char *s) {&lt;br /&gt;
    cur_bal = n;&lt;br /&gt;
    strcpy(name, s);&lt;br /&gt;
  }&lt;br /&gt;
  ~balance() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Destructing &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; name &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
  void get_bal(double &amp;amp;n, char *s) {&lt;br /&gt;
    n = cur_bal;&lt;br /&gt;
    strcpy(s, name);&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
   &lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  balance *p;&lt;br /&gt;
  char    s[80];&lt;br /&gt;
  double  n;&lt;br /&gt;
  // this version uses an initializer&lt;br /&gt;
  try {&lt;br /&gt;
    p = new balance (1.1, &amp;quot;A&amp;quot;);&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;;&lt;br /&gt;
    return 1;&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  p-&amp;gt;get_bal(n, s);&lt;br /&gt;
   &lt;br /&gt;
  cout &amp;lt;&amp;lt; s &amp;lt;&amp;lt; &amp;quot;&amp;quot;s balance is: &amp;quot; &amp;lt;&amp;lt; n;&lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
   &lt;br /&gt;
  delete p;&lt;br /&gt;
   &lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Global new==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;cstdlib&amp;gt;&lt;br /&gt;
#include &amp;lt;new&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
class Point {&lt;br /&gt;
  int x, y;&lt;br /&gt;
public:&lt;br /&gt;
  Point() {}&lt;br /&gt;
  Point(int px, int py) {&lt;br /&gt;
    x = px;&lt;br /&gt;
    y = py;&lt;br /&gt;
  }&lt;br /&gt;
  void show() {&lt;br /&gt;
    cout &amp;lt;&amp;lt; x &amp;lt;&amp;lt; &amp;quot; &amp;quot;;&lt;br /&gt;
    cout &amp;lt;&amp;lt; y &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  }&lt;br /&gt;
};&lt;br /&gt;
// Global new&lt;br /&gt;
void *operator new(size_t size)&lt;br /&gt;
{&lt;br /&gt;
  void *p;&lt;br /&gt;
  p =  malloc(size);&lt;br /&gt;
  if(!p) {&lt;br /&gt;
    bad_alloc ba;&lt;br /&gt;
    throw ba;&lt;br /&gt;
  }&lt;br /&gt;
  return p;&lt;br /&gt;
}&lt;br /&gt;
// Global delete&lt;br /&gt;
void operator delete(void *p)&lt;br /&gt;
{&lt;br /&gt;
  free(p);&lt;br /&gt;
}&lt;br /&gt;
int main()&lt;br /&gt;
{&lt;br /&gt;
  Point *p1, *p2;&lt;br /&gt;
  float *f;&lt;br /&gt;
  try {&lt;br /&gt;
    p1 = new Point (10, 20);&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p1.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    p2 = new Point (-10, -20);&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for p2.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  try {&lt;br /&gt;
    f = new float; // uses overloaded new, too&lt;br /&gt;
  } catch (bad_alloc xa) {&lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation error for f.\n&amp;quot;;&lt;br /&gt;
    return 1;;&lt;br /&gt;
  }&lt;br /&gt;
  *f = 10.10F;&lt;br /&gt;
  cout &amp;lt;&amp;lt; *f &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;;&lt;br /&gt;
  p1-&amp;gt;show();&lt;br /&gt;
  p2-&amp;gt;show();&lt;br /&gt;
  delete p1;&lt;br /&gt;
  delete p2;&lt;br /&gt;
  delete f;&lt;br /&gt;
  return 0;&lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;10.1&lt;br /&gt;
10 20&lt;br /&gt;
-10 -20&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Initialize memory==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  int *p; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new int (87); // initialize to 87 &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;At &amp;quot; &amp;lt;&amp;lt; p &amp;lt;&amp;lt; &amp;quot; is the value &amp;quot; &amp;lt;&amp;lt; *p &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  delete p; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;At 0x3d2448 is the value 87&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Use new and delete==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt; &lt;br /&gt;
#include &amp;lt;new&amp;gt; &lt;br /&gt;
using namespace std; &lt;br /&gt;
 &lt;br /&gt;
int main() &lt;br /&gt;
{ &lt;br /&gt;
  int *p; &lt;br /&gt;
 &lt;br /&gt;
  try { &lt;br /&gt;
    p = new int; // allocate space for an int &lt;br /&gt;
  } catch (bad_alloc xa) { &lt;br /&gt;
    cout &amp;lt;&amp;lt; &amp;quot;Allocation Failure\n&amp;quot;; &lt;br /&gt;
    return 1; &lt;br /&gt;
  } &lt;br /&gt;
 &lt;br /&gt;
  *p = 100; &lt;br /&gt;
 &lt;br /&gt;
  cout &amp;lt;&amp;lt; &amp;quot;At &amp;quot; &amp;lt;&amp;lt; p &amp;lt;&amp;lt; &amp;quot; is the value &amp;quot; &amp;lt;&amp;lt; *p &amp;lt;&amp;lt; &amp;quot;\n&amp;quot;; &lt;br /&gt;
 &lt;br /&gt;
  delete p; &lt;br /&gt;
 &lt;br /&gt;
  return 0; &lt;br /&gt;
}&amp;lt;/source&amp;gt;&lt;br /&gt;
&amp;lt;pre class=codeResult&amp;gt;At 0x3d2448 is the value 100&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==using new to get memory for strings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&amp;lt;source lang=&amp;quot;cpp&amp;quot;&amp;gt;#include &amp;lt;iostream&amp;gt;  &lt;br /&gt;
  #include &amp;lt;cstring&amp;gt;       &lt;br /&gt;
  using namespace std;  &lt;br /&gt;
  class String {  &lt;br /&gt;
     private:  &lt;br /&gt;
        char* str;&lt;br /&gt;
     public:  &lt;br /&gt;
        String(char* s){  &lt;br /&gt;
           int length = strlen(s);   &lt;br /&gt;
           str = new char[length+1]; &lt;br /&gt;
           strcpy(str, s);           &lt;br /&gt;
        }  &lt;br /&gt;
        ~String() {  &lt;br /&gt;
           delete[] str;             &lt;br /&gt;
        }  &lt;br /&gt;
        void display(){  &lt;br /&gt;
           cout &amp;lt;&amp;lt; str &amp;lt;&amp;lt; endl;  &lt;br /&gt;
        }  &lt;br /&gt;
  };  &lt;br /&gt;
  int main()  &lt;br /&gt;
  {&lt;br /&gt;
     String s1 = &amp;quot;this is a test&amp;quot;;  &lt;br /&gt;
    &lt;br /&gt;
     cout &amp;lt;&amp;lt; &amp;quot;s1=&amp;quot;; &lt;br /&gt;
     s1.display();  &lt;br /&gt;
     return 0;  &lt;br /&gt;
  }&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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